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Sword Coast Chronicles

Sword Coast Chronicles

The Beached Leviathan — Seeking Company

You turn from the guild board, your fingers still tingling from the texture of rough paper and dried ink. The four paths before you are clear, but you know the oldest truth of the Sword Coast: a lone adventurer is a dead adventurer.

The Beached Leviathan hums with the low murmur of dockworkers, off-duty sailors, and the clatter of dice on stained tables. The air is thick with pipe smoke, fish stew, and desperation. You scan the room with the practiced eye of someone who has learned to read people before they read you.


Your gaze sweeps past the hooded figure in the corner—still watching, still silent—and settles on the tavern's other patrons.

Near the fire, a tall half-elf woman sits alone, her scale armor gleaming dully in the firelight. A well-worn longsword leans against her chair, and a silver raven pin glints on her collar—the mark of a sellsword who has seen real combat. She nurses a tankard of ale, her eyes tracking the room with quiet competence. Her boots are scuffed, her hands calloused, and the scar running from her temple to her jaw tells you she's no novice.

At a table by the window, two dwarves are deep in an argument about the price of iron ingots. They're likely merchants, not fighters—you dismiss them.

In the corner opposite the hooded figure, a thin elven man in travel-stained robes is scribbling in a leather-bound journal, muttering to himself. A wand case hangs at his belt, and a faint scent of ozone clings to him. A wizard, perhaps—but one who looks like he hasn't slept in days.

And then there's Harrag, the half-orc barkeep himself. He's polishing a mug with a rag that might once have been white, his scarred arms rippling with muscle. He caught your interest in the guild board earlier—and he might know more than he lets on.


You have a few options for finding a companion:

  1. Approach the half-elf sellsword — She looks capable and experienced. A fighter would cover your weaknesses in a straight fight.
  2. Speak to the elven wizard — A spellcaster could be invaluable, though he seems distracted and possibly unreliable.
  3. Ask Harrag for advice — The barkeep knows everyone in the Docks. He could point you toward someone trustworthy.
  4. Head out alone and trust your luck — Companions slow you down. You've survived this long on your own wits.

The fire crackles. The dice clatter on a nearby table. The night is still young, and Neverwinter is full of people looking for work—or looking for trouble.


Witness the saga as it unfolds

Hero Status

Theron Blackwood

Theron Blackwood

Level1 Origin: Halfling Wanderer:Born to the open road, quick of hand and quicker of wit. Your family travelled the trade routes between cities, never staying long enough to put down roots.Background: The Caravan Raid:Your family's caravan was raided by a group bearing a strange symbol. You alone escaped. Now you seek answers—and vengeance.Role: Rogue:A shadow, a whisper, a knife in the dark. You thrive in the spaces between combat.

Hero's Ledger

STR: 8DEX: 16CON: 14INT: 10WIS: 14CHA: 11Level: 1AC: 14Speed: 30Sneak Attack: 1d6Cunning ActionFate Points: 5

Quest Log

Arrival in NeverwinterThe Guild Board — Four PathsSeeking a Companion

Gold & Supplies

12 Gold PiecesFlint & SteelWorn Deck of CardsTravel Rations (3 days)Thieves' Tools

Chronicle of the Sword Coast

The Caravan Raid (Before the Adventure)The Guild Board — Four Leads

Faction Standing

Lords' Alliance: 0Harpers: 0Zhentarim: 0Cult of the Dragon: 0Emerald Enclave: 0Adventurers' Guild: 10

Spellbook & Abilities

Lucky (Halfling Racial)Brave (Halfling Racial)Nimble (Halfling Racial)Sneak Attack (Rogue 1)Cunning Action (Rogue 2, locked)

Rumours & Leads

The Missing Wizard (Notice)The Caravan Raiders (Personal)Bardo's Curiosities — Obsidian FragmentHarper Courier (Ghost Posting)

Health & Wounds

HP: 14/14

Experience & Level

Level: 1XP: 30/2000

Adventurer's Gear

Main HandOff HandArmorAccessory: EmptyBelt Pouch

Factions

Adventurers' Guild

Quest Tracker

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Adventure Log

The adventurers faced a harrowing ordeal as Grolk's ritual with the Eye of Balor reached its terrifying climax. Despite their efforts to disrupt the dark magic, one of their own, Theron, was tragicall...

Decided to seek a companion before pursuing any of the four leads. Scanned the Beached Leviathan and identified three potential allies: a half-elf sellsword by the fire, an elven wizard in the corner, or Harrag's local knowledge.

11:48:00

Studied the guild board at the Beached Leviathan. Found four distinct leads: the missing wizard's tower (500 gold), a caravan job toward the Crags, a strange obsidian fragment at Bardo's Curiosities, and a Harper courier posting. The path ahead is now a choice of priorities.

11:47:16

Arrived at the Beached Leviathan tavern on the Neverwinter Docks. Four immediate paths: study the guild board, approach the hooded figure watching me, talk to Harrag the barkeep, or head straight to the Moonstone Mask about the missing wizard.

10:56:37